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Director Jordan Vogt-Roberts Compares Death Stranding To Mad Max Fury Road

Home > Gaming > Hideo Kojima: Creative Genius Or Overrated Weirdo?

Hideo Kojima: Creative Genius Or Overrated Weirdo?

Deville LouwbyDeville Louw
November 4, 2019
Tags: Death StrandingGamingHideo Kojima
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With the release of Death Stranding just around the corner, and the game already receiving polarizing reviews, many gamers have begun to ask the question, “Is Hideo Kojima one of the greatest game developers currently out there or is he just an overrated weirdo?”

Hideo Kojima Death Stranding

Showing love for movies from a very young age, it’s no secret that Hideo Kojima wanted to become involved in the film industry. Fortunately, he decided that getting involved in the video game industry might be a more satisfying career move. After struggling to get a foothold in the industry, he finally joined Konami. Today, Kojima is probably most known for being the father of modern stealth games, thanks to his involvement in the first Metal Gear game.

The stealth elements in the game were included due to the limitations of the platform, which made implementing a combat system difficult. This prompted Kojima, who was inspired by films such as the Great Escape, to focus more on stealth than combat. Not only did Metal Gear help establish the stealth genre but it was the beginning of Kojima showing off his more creative side.

The most famous of these creative moments was a puzzle in Metal Gear 2, which involved a guard that players had to sneak past. Unlike today’s games, Metal Gear 2 did not have a day/night system. What players had to do was obtain an owl egg and then get it to hatch. When the owl hoots at the guard, he would be tricked into thinking it was evening and leave his post. It was incredibly imaginative, especially for the time.

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It’s no secret that Kojima loves trolling the gaming community.

Nowhere is this more apparent than with the release of Metal Gear Solid 2. The first game was a smash hit thrusting Kojima into the spotlight. Any normal person would follow up their smash hit with a similar product (with a few improvements, of course), as to not alienate the fans who loved the first game. Well, not Kojima.

Although he released a demo for the game featuring Solid Snake, players got a surprise when they finally got their hands on the full release and realized that most of their time would be spent playing as a less likeable protagonist, Raiden. It was a move that angered many fans who felt mislead buy all the marketing.

After the dust had settled, fans realised that Metal Gear Solid 2 was still a great game, even if it didn’t feature Solid Snake as much as they were initially led to believe. This would be one of the many times that Kojima would mislead his fans.

Herein lies the problem; many fans over the years have felt that Kojima’s trolling has been bordering on dishonesty. After all, realising that the game you just bought isn’t the game you were promised does feel a tad deceitful.

Many have also argued that his love for cinema has made his games become more and more like self-indulgent interactive movies than actual games. With overly convoluted plots and cutscenes that could run on for several minutes, it’s no coincidence that some refer to the process as watching Metal Gear games rather than playing them.

Norman Reedus' Death Stranding

The reasons why so many hate Kojima’s works are why many of his fans love him.

It’s no secret that there were times when Kojima’s trolling made for some of the most memorable moments in gaming, like the Metal Gear Solid franchise’s boss battles.

One of the greatest boss battles in gaming included a fight against Psycho Mantis, who you could only defeat by switching your PlayStation controller to the second player port.

Another involves a character named The End, who could kill Snake instantly with a well-placed shot. However, if a player saved the game and waited a week (or forward the PlayStation’s internal clock), The End would die of old age, which means that Snake completely skips this encounter.

It’s during these moments that Kojima comes across as a genius.

But are these moments becoming less and far between? Is Kojima focusing so much on his games being art and having a deeper meaning that it has started to alienate players?

Judging by the reviews for his latest game Death Stranding, this might be the case.

The game remains a complete enigma, even up until the release date, has been punted as introducing a brand-new genre.

What I’ve come to realise after reading many comments on Death Stranding is that Hideo Kojima might have bent the truth again. He has again tricked fans by showing them everything about the game’s mechanics. If you look at the Tokyo game show reveal, for example, he showed what players will be doing for the bulk of the game.

Death Stranding

Did Hideo Kojima troll gamers by being completely honest about Death Stranding and it’s Fed Ex-like gameplay?

I have yet to play Death Stranding, but many complaints from reviewers have been that the game only opens up and becomes a more enjoyable experience after the first 10 hours or so. This was even confirmed by Kojima in an interview where he stated that the game might only become fun for some players after 50% of it has been completed. It boils down to the game forcing you to trudge through hours of tedious gameplay until you are finally rewarded. Many believe this reflects on everyday life; working hard until you are rewarded for your effort. 

Those who praised Death Stranding have admitted that the game is a Fed-Ex simulator at its core and argued that some players might become bored and disillusioned with a game that continually tasks players with taking a package from point A to B. Although, there are those who have found themselves becoming engrossed in the isolated and lonely world Kojima has created, there are those who see the experience as a cathartic one.

As with all Kojima games, there are aspects which even those who find the game tedious can agree brings innovation to the industry, such as the game’s inventory management, terrain system and the way it handles multiplayer. As usual, it has split the industry’s opinion on the game and its creator.

Love him or hate him, there is little doubt that Hideo Kojima has changed the gaming landscape. And whether or not you like Death Stranding, it’s hard to deny that Kojima drums to a different beat – his own rhythm. Looking over the scope of his work, I can’t help but be impressed with his achievements, especially with the upcoming game.

Aristotle once said, “There is no great genius without some touch of madness.”

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Comments 9

  1. Kevin says:
    1 year ago

    Overrated Yes, as to the weirdo part not my call.

    Reply
  2. Lois Qutob says:
    1 year ago

    Interesting read! Admittedly, I’ve never played a Kojima game.

    Reply
  3. Muslimbacconator says:
    1 year ago

    Overrated hack. He has zero people in the industry that work FOR him and not hate his guts. Translators have proven he can’t write. Gameplay does not stand up against its own genre. Guys who’s names we barely know have made more consecutively good titles.

    Reply
  4. Juril Moone says:
    1 year ago

    I’m waiting this game impatiently, not that I can be a Fed-Ex delivery guy and spending over 10h until finally enjoy the game, but to see it completely through. I must say playing 10h is too much to ask for players to get rewarded by doing monotous tasks and finally »starts« the game. That may be the reason why many reviewers gave bad reviews of this, if they only managed/cared to play this not reaching to the point of the game getting forward from the delivery-period and they only saw that one side of the game.

    To be honest that feels somewhat fair, but also unfair to the developer who was generous to give the game to reviewers weeks before (or was it a full month), because of the longetivity of the full game. I know media/reviewers won’t just get the copy of the game, but lots of assets from screenshots and logos to text/pdf files explaining the whole game in-detail; what’s the game about, the story, the design/purpose/goal/meaning/intentions and stuff like that. So they must’ve or should’ve been aware about the game being slowly progressive (if they cared to read them). And simply gave a bad review while not knowing everything about it.

    I, as a reviewer, always read and get myself to known all the material I’m provided with the review copy and try to be patient, but reviewers also are humans and they have bad days and time-limits and pile of games to be reviewed and getting a game like Death Stranding might just unplug the last nerve of them.

    I personally got myself in situations where I had 3-4 games to be played and reviewed in A WEEK. Well, the embargo was in a week after getting the copy of the games and I wanted to hit that spot since that is the moment a reviewer wants the review to be out when getting the copy before the release date and that is fair to the developer/publisher who gives the copy for that sole reason. Even if many of the games I review are indie games, still playing all them and writing well-rounded review takes time.

    I don’t know am I gonna review this game even when I’m gonna play it, since I’m having a hiatus with that just because I want to have a pause. I can’t review games while being mentally tired and easily irritated and not enjoying games like usually. It’s not fair to the developers for a reviewer having personal issues and taking them out on a game and its review.

    This all is the vibe I got from reading good and bad reviews of Death Stranding and overall opinions about it. It definitely feels well – propably even over – marketed and Kojima did built the tension and expectations very, very high. I’m not sure was this the most wise move? I would’ve kept everything rather modest and interesting and let my work speak out for itself, and possibly surprising the gamers and gaming world with the game. I say this due the all respect for Kojima, but it feels like he is kinda over his own head. He almost keeps himself as some kind of legendary movie director. I would’ve never put myself in any kind of pedestal, if people want to put me there, then fine, but being self proclaimed King doesn’t sink to all the subjects.

    I know Kojima LOOVES movies and the latest news he tells that Kojima Productions will do movies in the future. Well, at least he got the coins to do so with the succesfull promotion and sales of Death Stranding, but this even confirms the fact what I just said above.

    It’s gonna be interesting to see what the future is for Kojima and his games and movies. If the movies going to be like Metal Gear solid games then I’m all in. I love the saga and especially the first game, which I also have red as a novel. But, as Kojima himself said that Death Stranding is “how he sees the world” and “things that are in his mind”. Yeah, it would be terrifying living as him, but absolutely interesting to see his work :D

    Reply
  5. Nick says:
    1 year ago

    Overrated weirdo? Really? That’s what you put in the title of your article?

    Reply
  6. Esintrik says:
    1 year ago

    Shot out to the PROUD WEIRDOS. #WeirdoWorld #WeirdoLife

    Reply
  7. Hideo Kojimin says:
    1 year ago

    The point of Death Stranding would be if the players finally can play the game and thousand or hundred thousands of them successfully rebuild america, while in the first stage it looks like a desert, and after everybody played at least 100+ hours.
    The realized they finally rebuild America together and make it looks normal again (the city with so many skyscrappers).
    I think that’s is the satisfaction that we wouldn’t get yet, because reviewers are just a small group of people.

    Reply
  8. DrRoach says:
    1 year ago

    Not catering to mainstream will get these results.

    Reply
  9. KojimaIsADirtBag says:
    1 year ago

    kojima is a weirdo with no talent. He is an overrated, self centered morron with a brain dead fan base. All of his games are weird and stupid. MGS esspecialy.

    Reply

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