Ubisoft is one of the biggest names out there when it comes to the gaming world. The studio has seen massive success with huge game franchises like Assassin’s Creed (which has a whopping 12 games in it), Far Cry (with 6 beloved games), and others like Splinter Cell, Tom Clancy’s games and much more. We could forever sing their praises with the amount of material they have shared with the world, but did you know that Ubisoft’s upcoming game, XDefiant, was rejected by both Xbox and PlayStation?
Ubisoft has had many successful projects throughout the years but has also had a ton that has failed. You don’t get as far as they have in the industry without a few flops. Like any other studio, they have cancelled many titles before they were even released. If you look back at this year’s events alone, they have cancelled three of their games because they were worried that sales wouldn’t pan out for them, and they decided to quit while they were ahead.
One of the latest trends in the gaming world is the Battle Royale or the massive arenas where players can fight to the death and see who is the best of them. We have seen this with Fortnite, Player Unknown: Battle Grounds, Apex Legends and one of the biggest, arguably the original, Call of Duty.
It would be dumb of Ubisoft not to jump on the shooter arena train, and that is precisely what they did with the development of XDefiant, Ubisoft’s free-to-play, “first-person arena shooter where you compete to be the best in fast-paced online matches.”
Following a tried and true blueprint, XDefiant will have different playable factions throughout the game, different maps to explore, weapons to collect, and game modes to try your hand at and is meant to be released on PlayStation 4 and 5, Xbox One Series X|S, and PC, with the promise of cross-platform so that you can play with your friends on whatever platform they are on.
There’s only one problem… Xbox and PlayStation rejected the game. The game doesn’t have a set release date because neither of the two biggest game distributors and giants that our world knows thought that the game was ready for release, sending Ubisoft and the team working on XDefiant back to the drawing board to get this game ready.
While this might seem shocking, Ubisoft executive producer Mark Rubin seems to be taking the knock relatively well, as he has released an official Ubisoft blog post explaining the entire situation, as well as all the regulations that need to be met to get certification to sell their products on either the Xbox or PlayStation digital store (or in this case both).
Rubin explains that the studio applied for certification towards the end of July and was disappointed to see the rejected results in mid-August. However, this has kept Ubisoft from getting this game ready for release to their players. They are proposing that we might see the game as early as October, but we will have to wait and see when they will finally be able to push it through.
Can you believe that Xbox and PlayStation rejected a Ubisoft game?