It’s a question that wars have been fought over. Which console is the better one? While the PS4 might have pulled ahead of the Xbox One this generation, it seems that the Xbox One X might change that, at least judging by its performance when measured against the PlayStation 4 Pro.
The good folks at Digital Foundry have recently tested both consoles using Middle-Earth: Shadow of War to see which performs better. Although some might have expected this, it’s surprising to see just how much more the Xbox One X outperformed Sony’s console. According to Digital Foundry, the biggest improvement that the Xbox One X has over the PlayStation 4 Pro is improved texture quality. While the Xbox One X runs at native 4K 30FPS and the PlayStation 4 Pro at 1620p, it’s when one looks at the quality of the textures that you see the true difference between these consoles. This is especially apparent when viewing large structures from up close.
But wait, that’s not all. The Xbox One X also features the ability to enable or disable the Dynamic Resolution feature (a feature which is absent from the PlayStation 4 Pro). What Dynamic Resolution does when enabled is to lower the resolution of a game when it sees that the performance might be affected. Along with the Dynamic Resolution feature, there is also the ability to prioritise resolution or visual quality. Prioritising quality will see the game running at 1980p with better texture filtering and depth of field and prioritising resolution sees the game running at native 2160p.
The ability to choose which of these features to enable or disable is a something that is sorely missing from the PlayStation 4 Pro and it’s great to see the Xbox One X giving you the choice.
It is important to note that Warner Bros. has partnered with Microsoft in marketing Middle-Earth: Shadow of War, and it would be interesting to see how other third-party developers embrace the console’s hardware capabilities.