Naughty Dog built up a reputation as the developer behind the Uncharted franchise, so when The Last of Us was first announced, the bar was set quite high. No one could’ve predicted what could come as the 2013 video game broke numerous records and received universal acclaim for every aspect of it.
The seven-year wait was torture, but The Last of Us Part II is gearing up to become a trailblazer in its own right. Naughty Dog creative director, Neil Druckmann, declared to GQ that he looked to cinema for inspiration, particularly the Francis Ford Coppola opus The Godfather Part II. It’s an ambitious and bold comparison to make, but there’s a symmetry here.
The Godfather Part II followed a classic that no one thought could be topped. In the sequel, it finally put to rest the character of Vito Corleone, as it cleared the path to tell his son Michael’s story. The film emphasised that the only constant is change; while it might feel uncomfortable and rejected, it’s inevitable. Time waits for no one and the world moves on.
Without delving into too many spoilers here, The Last of Us Part II is really Ellie’s story more than Joel’s. It’s a passing of the torch as the student becomes the master in many ways. More importantly, it pushes gaming forward in representation and diversity. It’s grown up and unafraid to tackle what needs to be discussed in this day and age, as it paves the way for a new age of fearless and emotional storytelling.
“The first game is so sacred. The ending is so sacred,” Druckmann told GQ. “People are always like, ‘Do another one but focus [on] all new characters.’ Or like, ‘Do it in, like, Europe. Or do it in Japan. Do something really different.'” He decided the best route was to focus on the ending, or “to take some of the things that people hold sacred and just… dismantle it.”
Undoubtedly, The Last of Us Part II‘s biggest twists will upset many gamers—but that’s the point. It needs to get under your skin. It needs to make you feel enraged as you go on a revenge mission like no other. Without emotion, it’d just be hollow and disposable entertainment.
https://youtu.be/hbvyBPahBGs
The best pieces of art are the ones that create the most debate. If you aren’t talking about it, it isn’t relevant. Well, everyone is talking about The Last of Us Part II. In many ways, it’s the gaming event of 2020. After a seven-year absence, that’s a remarkable feat.
Kill off a beloved character and then MAKE you play as their killer for half the game. They turned a endeared Father and Daughter relationship story in game one, into a pathetic Charles Bronson Death wish revenge story with no resolution in game two. Which wouldn’t have been nearly as bad if they hadn’t gone to such lengths to hide the true story plot from the fans of the first game with misleading edited trailers to make you think you were getting the story you truly wanted in order to make an educated decision on rather you wanted to purchase it or not otherwise beforehand.
This game can never compare to The Godfather part II and it is insulting that it is. Only cuckman’s inflated ego would make the comparison.
“More importantly, it pushes gaming forward in representation and diversity. It’s grown up and unafraid to tackle what needs to be discussed in this day and age, as it paves the way for a new age of fearless and emotional storytelling.”
This is what is called virtue signalling and what it really is, is a way of being racist and bigoted while making yourself look like you are doing the world good. To hacks like you, pushing gender politics and sexual preferences is “fearless and emotional storytelling”. The reality is, its nothing new, it’s not “ground breaking” and quite frankly, its boring.
“biggest twists will upset many gamers—but that’s the point. It needs to get under your skin. It needs to make you feel enraged as you go on a revenge mission like no other. Without emotion, it’d just be hollow and disposable entertainment.”
No, the point isn’t to piss half your audience so they don’t come back. Especially, how all that “enraged revenge” was all flushed down the toilet given how awful the ending was. Many reported not wanting to even play the game after “the point” was made.
“The best pieces of art are the ones that create the most debate. If you aren’t talking about it, it isn’t relevant. Well, everyone is talking about The Last of Us Part II.”
Um… much of what people are talking about is how much of a disappointment this game was and how awful it is. This is not a good thing when 60% OF YOUR AUDIENCE LIKELY AREN’T COMING BACK!!
How much was this trash site paid to say this awful game was better than the original? Corrupt sites like this is why gamergate happened.