Razer DeathAdder Chroma-Header
Model: Razer DeathAdder Chroma

    Sensor: 10,000dpi optical sensor
    Design: Ergonomic right-handed design with textured rubber side grips
    Connectivity: Wired
    Buttons: 5
    Lighting: Chroma lighting with 16.8 million customizable color options
    Polling: 1000Hz UltraPolling with 200" per second/50g acceleration
    Cable: 2.1m braided fiber cable with Gold-plated USB connector
    Weight: 105g
Product Link: Razer Global

Ease of Learning: 4 / 5

Ease of Use: 4 / 5

Enjoyment: 4 / 5

Design: 4 / 5

Value for Money: 5 / 5

Having reviewed a few Razer products, we can attest to the quality and precision of each individual creation the company releases. It’s because of this quality and attention to detail and gamer needs that has made Razer a household name for many gamers.

Continuing our trio of reviews for the Razer Chroma range, we move to the next unit, the Razer DeathAdder Chroma gaming mouse. As with the Razer BlackWidow Chroma, which had its popular predecessor, the BlackWidow, to compare against, the DeathAdder is no different. The original unit was released in 2006, and still remains the world’s best-selling gaming mouse, and considering that it has been around for almost a decade now, it is quite an achievement.

Razer DeathAdder Chroma-01

Build and Design

There are many similarities, as one would expect, between the original DeathAdder and the recently released DeathAdder. The first of these is the size; both units measuring 127x70x44mm. In terms of its usability, both units are also fitted with an ergonomic, right-handed design with textured rubber side grips. Users, then, don’t need to worry about having their hands slipping while gaming, even after hours of continuous usage. One of the most noticeable upgrades over the original is the inclusion of a 10,000 DPI IR optical sensor.

Looking at the unit from the top view, it comes across as a typical design. Viewing from different angles, however, shows off the different shape of the unit, specifically designed for a natural grip for your hand. In addition, the shape also eases the strain on fatiguing wrists and is a favoured design by leading eSports athletes. Unlike the Razer Naga Epic Chroma with its multitude of buttons for MMORPG, the DeathAdder is only fitted with five; the left and right click buttons, scroll wheel, which doubles as a third button, and two customisable buttons on the left side of the mouse. The buttons are fitted with Razer’s Hyperesponse, Omron switches, which are said to provide a more pronounced tactile feedback for gamers, along with hair-trigger-sensitive action. While it may appear that there is no on-the-fly DPI switch, users are able to customise this by using the scroll wheel button to double up as a DPI switch. Additionally, if you own a Razer keyboard, you’re able to add the DPI switch by means of the Razer Synapse software.

As with the Razer BlackWidow Chroma, the DeathAdder Chroma also comes with colour cycling options. Unlike the BlackWidow’s multitude of lighting options, however, the mouse is able to switch between two options, the “Spectrum Cycling” that changes colours over a period of time, and a “Breathing” option that fades in and out between colours. The other, more standard, option is the static option of simply selecting one colour and sticking with it. All these options are capable of choosing from 16.8m different colours.

Razer DeathAdder Chroma-02


If you’ve already setup your BlackWidow Chroma and installed the Synapse software, then the only thing users would want to do is customise the two left side buttons and you’re good to go. Those who don’t have this installed are still able to use the mouse in default mode, but will fail to fully capture the unit’s full potential. For starters, using the Synapse software, apart from changing the DPI and sensitivity of the mouse, are also able to select the type of mouse pad in use for optimum exposure of the IR sensor.

One thing I did manage to pick up when using the DeathAdder is that, while the Synapse is able to detect and add the drivers for your mouse, there is no option for a driver only download without requiring the full software. While I personally don’t have any complaints or issues with Synapse, I can imagine there are a few out there that would opt to eke out every bit of performance from their gaming rigs, without losing resources to software running on the side. What I do like about the Synapse software is that it provides users with accurate stats of each of their Razer products’ use, from its heatmaps to clicks. For the mouse, users can see where on the screen they most click and move during a session, as well as track the distance they’ve moved the mouse during the same time.

Razer DeathAdder Chroma-03


With the additional 3600 DPI for its IR optical sensor, there’s no doubting that the DeathAdder Chroma has an advantage over its predecessor. Alongside this, with its 1000Hz Ultrapolling and 200” per second/50g acceleration, the DeathAdder focuses a great deal on user movements and sensitivity during gaming. It’s, therefore, not surprising that mouse is labelled as one of the most precise and fine-tuned on the market today. Sometimes, though, it may all come across as just fancy numbers, but I can assure you, it’s no joke or a combination of fancy market words that make up the incredible performance of the unit.

Razer DeathAdder Chroma-04


What’s refreshing about the Razer DeathAdder Chroma gaming mouse is that it is quite minimalistic in getting the job done from a user perspective. While there may be a plethora of technical gimmickry under the hood to enhance overall performance, you won’t find the 20-button option or customisable panels and palm rests that do tend to deter users if not setup where they want before gaming. Coming in at a price point of $69, the unit falls below the dreaded R1000 mark. Not only does it compete from a pricing standpoint, it ticks most of the boxes in terms of its design and performances. The DeathAdder Chroma, as with its predecessor, will come highly recommended as time should prove.

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