Fine. You’ve won me over again, Scooby Apocalypse.
[dropcap]O[/dropcap]ur Mystery Inc. heroes are still trapped inside the market where they’ve been holed up for several issues now, and they’re still desperately trying to find a way out. Since they’re surrounded by an army of mutated monster-people, it isn’t easy coming up with a plan to get to the Mystery Machine outside. However, a cunning diversion may just be the way for them to escape. But can a ruined laptop, a massive explosion and Scooby’s selfless heroism save the team from a grizzly fate?
By now, readers may have noticed that this storyline is progressing very, very slowly. In fact, there are plants which grow quicker than the pace of this series. Also, it’s still a series premise which is weak by Scooby-Doo standards, so it’s always going to have some serious problems.
However, after the stunning Velma origin story of the previous issue, there’s far more reason to enjoy this series. Howard Porter’s art is still gorgeous, the characters are uniquely defined, and the dialogue is so crisp and amusing that it really is on par with anything the writers have done before.
This time around there’s Shaggy’s bathroom concerns, an obsession with beefaroni and some snarky banter between Velma and Daphne to enjoy. All of which means that there’s quite a bit of fun to be had from this issue, and that’s what counts. Amazingly, and I never thought I’d ever say this, I missed seeing Scrappy-Doo in Scooby Apocalypse #7 though. Which should say something about how great the writing is.
Hey, don’t knock it until you’ve tried it.