Activision has officially released Call of Duty: Modern Warfare III, the latest instalment in their ever-growing rebooted Modern Warfare sub-collection.
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The main story in Call of Duty: Modern Warfare III takes just 3-5 hours to complete, depending on your skill level if you are trying to take a stealthy route through the levels or going in guns blazing (literally). You might think this is a bit short for a Call of Duty game, and you would be correct, but there are a few reasons why it isn’t a huge issue.
First of all, the fact that you can tailor your gameplay to your own tastes just with the way you play the game, choosing a careful and quiet route or otherwise, you can always go back and play the same mission in another way and see if you can do better with another method. Additionally, there are weapons and items that you can discover in each mission, so you are incentivised to take a look around so that you can grow your collection.
Speaking of which, collecting weapons and combat items in-game gives the single-player campaign a very different feel. Although you are alone and facing NPC enemies, the mechanic gives the single-player campaign a multiplayer/battle royale feeling. However, it isn’t in a bad way.
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Call of Duty: Modern Warfare III picks up right where the last game left off, marking the return of Captain Price and his soldiers, Task Force 141. After busting their asses to make the world a better place, they are alerted that the war criminal Vladimir Makarov has not only escaped from prison but has instantly enacted his plans of mass destruction and turning the world against each other.
Starting by starting a war with Urzikstan, where plenty of the campaign takes place, Makarov’s master plan is to make it seem like they are the instigators of terrorism and war rather than the Russians, effectively attempting to turn the rest of the world against the country who are the targets themselves.
Other Game Modes
What Call of Duty: Modern Warfare III might lack in time spent on the primary campaign, it more than makes up for in options for multiplayer modes. As with most Call of Duty and Modern Warfare games, there are many options for multiplayer, including Quick Play, a hardcore mode of the same mode, War Mode, Cutthroat, Ground War and Invasion.
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While some of these might seem familiar, one mode plenty of players have been looking forward to is Ground War, wherein players participate in a massive conflict featuring weapons and vehicles. One of three maps is populated by up to 64 players at a time. The map options are the Orlov Military Base, Popov Power plant, and the Levin Resort, the first and last of which is a repeated map from Invasion.
The Zombie Mode Is Fun
If you aren’t a fan of the battle royale feel that game modes like War Mode, Ground War and Invasion can give you, I highly recommend trying the Zombie mode. Like other multiplayer modes, before entering the lobby, you get to choose what gear you are going in with and customise your operator.
The cool thing about the Zombie mode is that it isn’t just a pointless wave survival game. You need to complete objectives that take you to different areas on the open world map, specific armoury options you can unlock by playing the mode, and even challenges you can complete.
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The way that the zombies behave is also enjoyable. They respond to sound and sight, so you can try to lure them into a building to give you enough time to go through and loot another, but the zombies aren’t exactly stupid. They can break down doors and break through windows the exact same way that you can and can pop out from nowhere, up from the ground and from around corners that you weren’t expecting.
Get in, accept assignments, complete objectives, and get out of there alive to keep new weapons and upgrades. I will definitely be playing this mode with more friends in the future.
Ugh… Another Battle Pass
One of the more significant issues players currently need is a better layout of the Battle Pass system. It wasn’t that long ago when games didn’t revolve around a battle pass. You can’t deny that battle passes are a brilliant move for game companies and are fabulous for players who are excited about owning the exclusive skins and operators you can only get by owning and working your way through the Battle Pass. Still, it just instantly makes a game a little more annoying.
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With Call of Duty: Modern Warfare III being fresh off the release train, plenty of players have been having issues with XP tracking on the battle pass, but luckily, I wasn’t one of them. I didn’t buy the Battle Pass, but I had no issues redeeming XP to unlock levels. COD: MW3‘s Battle Pass is daunting to look at.
Don’t Let Bad Press Deter You
Fresh out of the box, Call of Duty: Modern Warfare III has had its fair share of issues, has experienced a ton of refunds, and has had a lot of terrible press. I didn’t have as many issues with the game as everyone complained about.
I found the story-gripping multiplayer modes fun and enjoyed how the Zombie mode arsenal worked. I also really enjoyed scouring the maps and stages of the campaign for more weaponry to add to my collection.
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A lot of the bad press that the game is getting is because of how die-hard players compare the game to previous iterations. While it is meant to be a sequel, it’s okay to enjoy the game alone. If you plan to pick up the game, I suggest going into it with an open mind, trying not to let other people’s opinions sour your own, before giving it a try and seeing what the experience is like.
If you still need to get a copy of Call of Duty: Modern Warfare III for yourself, it became available on console and PC on the 10th of November, 2023, so you don’t have to wait.
Call of Duty: Modern Warfare III
- The graphics are buttery and smooth.
- No matter which mode you play, you get sucked in instantly.
- It's still daunting for gamers who might be new to the franchise.
- The campaign feels short.
- The armoury system is confusing, and a lot of players are begging Activision to change it.
- The Battle Pass system is confusing and annoying.
Sound and Music