Ratchet and Clank as a movie is something that I fully doubted would ever exist. However, I have been forced to eat crow, as a film adaptation that genuinely cares about its video game source material has reached us. It may be a fairly inoffensive movie that doesn’t achieve much in its own right, but for being what it is, an affectionate nod to where it came from, it deserves some browny points for that at least.
The plot is somewhat a blend of the first and third games in the franchise. Ratchet (Taylor), a cat-like creature called a Lombax, is peacefully living his life as a mechanic when he encounters Clank, a small robot who brings word of the villainous Chairman Drek (Giamatti) who is planning on harvesting planets for his own purposes. Ratchet eventually teams up with the Galactic Rangers and their leader, the pompous Captain Quark (think Zapp Brannigan from Futurama) and he must also compete with the mad scientist Dr Nefarious, a robotic genius (originally from the third game).
All of this is naturally very silly in a sci-fi setting, and the film understands this fully. It plays with the expectations and tropes of the genre, with humorous subtitles used in much the same way Terry Pratchett uses them in his novels. Most of the jokes work better as ideas than in execution, but I can appreciate the effort they took with them. The original voice cast was always perfect for their roles, and the addition of a few celebrities doesn’t hurt the project that much.
In the end, Ratchet and Clank concludes with a climactic CGI intense space battle where not much really happens, which sort of sums up the movie as a whole. It’s a pleasant enough experience, but not really one that goes anywhere or means anything in the end. I really enjoyed the CGI, which looks gorgeous and should be applauded, and as a fan I enjoyed some of the references. But the average film goer should probably stick with getting this one for the kids only.