2018’s God of War was not a short game, with its immersive story and beautiful setting players spend hours in the game uncovering the story and battling all kinds of foul beasts. Now, developers at Sony Santa Monica have promised that the game’s follow up will be even bigger and longer.
Speaking at a recent Game Acess conference, the environmental artist at Sony Santa Monica, Nate Stephens, told fans what the team learned from creating the new God of War game and how their experience is driving them forward for the next game. As expected, creating the destructive environments and over-the-top boss fights proved to be quite a challenge.
“We still want to be God of War. What I want to say is, the first battle in this game when you’re fighting The Stranger is really an epic fight. It ends with you two destroying the entire environment around you. It was really hard to create, I myself was working on the lighting for this level, and it was super hard to get it to work.”
Stephens goes on to explain that the team is motivated to make the next game even bigger, better and of course longer.
“So if we have a meeting with Thor or Odin, naturally, it must be bigger than this, better than this. This game was very good, but we think we can make it even better. And of course, it must be a little bit bigger. If we do another game — no one actually said that we are doing it — it will be bigger, better, longer.”
I’m all for a bigger and better experience but, for someone who is still struggling to defeat all the Valkyries in the game, the thought of the next game being even longer is both exciting and daunting at the same time.
The game’s director, Cory Balrog, has already stated that he plans to make the new God of War a trilogy and that Kratos and son will stay within Norse mythology, at least for the near future. Also there that little issue with a certain God of Thunder that Kratos has a score to settle with.