Remember Me is one of the games coming out recently that is trying very hard to capture the latest cultural zeitgeist of our world as it is. A lot of media attempts the same, and for every interesting and thought provoking analysis of the world, we get ten more blatant and shameless versions of the 99% vs the 1% which are usually made by the people who are normally vilified in these worlds themselves. Remember Me is a bit more classy about its intentions however, and largely a lot more intriguing as a result.
The game is set in 2084 in Neo-Paris; where a corporation named Memorize has a vast and frightening control over the world because of their ability to add or remove memories as they please. As a result, memories are a new currency, and criminals steal or hack memories in order to gain advantages over others. Robots are also mass produced to allow for an easily quality of life; but the specter of Memorize remains a constant threat to those who might go against them. You star as Nilin, an Errorist, or person dedicated to taking down Memorize, as she first escapes from their capture and then seeks to find a way to finish them off.
The world of 2084 Neo-Paris is quite beautiful to behold, an interesting and well thought out creation based on the game’s story. However, you just about never get to see any of it up close, as the game is rather unfortunately linear, to a damaging extent. The music also accompanies this cyberpunk inspired world rather well, especially within combat, where the music accelerates or decreases in scope as your battles increase, and if you make a poor action, it then cuts out rather deliberately; which is overall a nice blending of how music can be used effectively.
As for gameplay, the vast majority of it is combat, which is a third person beat em up style, with one twist. Combos are slotted and equipped personally as the player chooses; reminding me most of the Materia system of Final Fantasy 7 of all things for what it provides, a nicely customizable form of combat. However, there are only 4 main types of combos, which do lessen the effect and freedom somewhat, but it is still a nice attempt. The remainder of gameplay consists of Uncharted style platforming and an interesting but underused memory hacking minigame.
Remember Me is not a bad game, but it is remarkable in the fact that its gameplay is its weakest aspect. The setting, themes, story, world, music and characters are all fine and above average, and despite whatever attempts at originality are made, the gameplay becomes repetitive and a chore really early on. I want to like this game more, I really do for some reason, but for the general public I can only advise picking it up on a sale.