ReCore – Game Review

Genre: ,
Age Restriction:
Platform: ,
Director: Mark Pacini, Masahiro Yasuma
Modes: Single Player

Storyline: 8/10

Gameplay: 7 / 10

Graphics: 8 / 10

Replay Value: 7 / 10

Sound and Music: 8 / 10

Overall: 7.6 / 10

ReCore is a really fun game and has loads of potential, even with the frustrating combat, boss battles and the long loading times. The story of the game is really deep as it creates a massive universe.


[dropcap]A[/dropcap]s one of the first volunteers for the utopian Far Eden Colony, you awake from cryo-sleep to find that everything hasn’t gone as planned. Now it is up to you and your corebot companions to figure out what went wrong.

The story starts roughly a couple of hundred years in the future. There was a disease called the “Dust Devil Plague” that ravaged everything on earth in the early 2020’s. An organization named “Mandate” launched several missions to a new planet called Far Eden. Corebots were sent first to terraform the planet. There were some problems and things didn’t quite turn out as planned.

You play as Joule Adams, one of the first volunteers to go to Far Eden. With your trusty companion corebot Mack you set out to try and investigate what went wrong. For some reason, it seems that the corebots that were sent ahead of you became corrupted and violent.

One of the big things I really love about ReCore is the platforming sections. They took that extra step to not just make it jumping from one platform to another. You really have to plan your route, solve puzzles, and you soon realize that timing is everything. You have the ability to double jump and dash. This becomes quite useful throughout the game.


The game features a semi-open world where you can explore at your own whim, although I never found myself getting sidetracked or lost. While exploring you will find “Dungeons” where you are given a challenge, and by completing these you earn you some treasure . Some of these dungeons require you to navigate a set of platforms and others require you to fight a horde of enemies.

Each corebot in the game has one of three color-coded cores: Red, blue, and Yellow. Once you have damaged them enough, you can extract their core with your grappling hook. Collecting the cores is important to make your companion core bots stronger. Red cores are mostly used for attack, yellow for defense and blue for energy.

The combat in the game feels almost like it was added at a later stage in development. The first couple of battles felt very pointless. But as you get deeper in the game, you need to think fast if you want to survive. Your primary gun can be upgraded as you play so that you can match the color of your attack to that of the enemy’s core for maximum damage. But even with this mechanic, it started to feel a bit repetitive. They also incorporated a mechanic found in Borderlands, where your gun does less damage if it is not on the same or higher level than the enemy. So there is some grinding involved and lots of back and forth in the levels.


As much as I really enjoyed ReCore, there were some very frustrating issues. The game has some ridiculously long loading times and every time you die, you have to wait patiently before you can continue. This is more annoying when you go up against a boss corebot where you get killed within 3 hits. The final boss battle in the game gave me flashbacks of the final boss in Lost Planet. For me personally, ReCore has the second most frustrating final boss battle in a game ever.

There were also some moments where I would encounter a game breaking bug which would require me to restart the game. I would activate a challenge, complete it and then nothing happens. These sort of issues only happened on a few occasions but did sour my experience a bit.

ReCore isn’t that long (If you ignore the loading times) which is nice as I don’t always want to play a game that is 20+ hours to complete. Another plus is that the main character Joule, reminded me of Rey from Star Wars Force Awakens, and who doesn’t want to be reminded of Star Wars.

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