After the news that developers have asked gamers to rather pirate their games than purchase keys from the G2A website, G2A has responded on the matter.
In a post on their website, G2A has promised to pay developers ten times what they lost on chargebacks due to illegally obtained keys sold on their website.
You see, G2A sells game keys on their website at surprisingly low prices and, although some of these keys are legitimately obtained, there can be those that were acquired using stolen credit cards. Of course, should the actual owners of these stolen cards cancel them, the developers end up footing the bill for the chargeback.
G2A’s proposal sounds rather simple; we’ll pay back what you lost times ten. But as with all things in life, there is a catch. The onus is placed on the developers to prove the theft.
“Let’s lay all cards on the table. We will pay developers 10 times the money they lost on chargebacks after their illegally obtained keys were sold on G2A. The idea is simple: developers just need to prove such a thing actually happened on their stores,”
It’s to be commended that G2A is trying to find a solution, but this does not necessarily solve the main issue that has popped up time and again, and just passes on the buck to the developers. G2A also commented that they are always open to discussing the matter with developers and want the process to be as transparent as possible.
“We want this process to be transparent, so we will publicly report every step of the procedure. Meaning, you will get information such as who came forward, and what the verdict was, all of which will be published for everyone to see.”
Of course, the post has already garnered some responses from both the gaming community and Mike Rose, who initially posted on Twitter that he would rather see his games pirated than sold on G2A. In his response to the G2A post, Rose comments on what he believes are various inaccuracies found within the response from G2A:
G2A have written a lengthy post responded to my tweets https://t.co/L9ywk7wNvM
So here’s my response:
– They’re lying. I did get in contact, and talked to them at length. I have all the emails, so I guess I’ll have to post those soon
– I never mentioned chargebacks at any point
— Mike Rose (@RaveofRavendale) July 5, 2019
There is little doubt that as long as there is a market for illegally obtained game keys there will always be someone who loses out in the end. Judging from Rose’s response, it seems things are far from over.
What do you think? Is G2A’s proposal good enough or should they do more to prevent developers from losing out on revenue for their games?