In this first release of Anno 1800 ’s Season 2 DLC content, players are given the opportunity to craft a palace worthy of Versailles.
Anno 1800 has proven itself a must-have for any devotee of the city-building genre, and what’s more, it continues to give those fans more ways to expand their city, through extensive DLC seasons.
The DLC for this title has never focused on the huge and spectacular, but have instead rather prioritized a slow, steady trickle of feature additions over time that may not change the game dramatically, but certainly make it even better for those who already love it. This time, it’s the ability to construct and place a palace complex in the late-game that adds both aesthetic and practical benefits to your city.
The palace building mechanic of the DLC requires an Investor-tier citizen and a butt-load of resources, meaning that it is definitely a late-game feature. When unlocked, you gain access to a relatively small palace building which you then place. You expand upon it through the addition of wings, which are exactly what you would believe them to be – the extensive wings of the palace which spread out on either side of it in whichever shape you desire. There are different styles of wings, and you can switch their style even once they are constructed. You are limited in the number of wings you can construct by your overall population, meaning that as your empire grows larger, so too can your palace and its associated benefits.
Palaces provide benefits to any town halls within its range, and you can also activate policies in the palace itself for further benefits. There are five policies available in the palace for each department, and the higher your attractiveness rating, you more policies you can have active at each time. This gives a further incentive for you to expand upon other aesthetic elements of your city, such as zoos and fairs. These policies can provide significant benefits you wouldn’t want to miss out on, making the palace a powerful tool for building-focused players. Although your palace can only be in one place, once built, you can then build local administration buildings in further territories you control, adding remote-benefits of the palace to some extent.
What really keeps a person playing for hours though is seeing how best to fit the palace into their city aesthetically. The design of the palace wings has arches between them through which roads can travel, and other buildings can be placed within the space inside the palace complex boundaries. What this theoretically means is that you could have one huge palace that encircles an entire city, and the city is nothing more than an inhabitant of the palace. You could get even more creative with garden placements, and create a wondrously beautiful palace complex for your glorious nation.
Anno 1800 understands the devotion of its core audience, and this DLC is very much one for people that have already fully committed to this sometimes demanding game. I like that a lot about this DLC approach, as it respects and caters to the people who will get the most out of it.
This DLC season has two more releases coming this year: an industrial farming addition, which will probably be a smaller release like this Seat of Power one, and finally, a larger-scale one in which you travel to Africa, which I am very interested in within the political context of Anno 1800.
All in all, it’s shaping up to be another excellent year for Anno fans.