New Metal Gear Solid 5 Features

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There have been a number of rumours concerning Kojima’s Metal Gear Solid 5, which is currently in development for the PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Built upon Konami’s all-new FOX engine, the action-adventure stealth game Metal Gear Solid V: The Phantom Pain first broke its change in direction with the that long-time Solid Snake actor David Hayter had been replaced by 24’s Keifer Sutherland. Even more changes were announced to the press at a recent gathering in Los Angeles.

Among the changes are:

  • The ability to distract guards by tossing empty weapon magazines
  • Regenerating health
  • A new approach to enemy alerts – players observed by an enemy now have the opportunity to take out that guard via slow-mo takedowns, something Kojima refers to as a “helping hand,” in keeping the action fair and exciting
  • No more Heads-Up-Display, though on screen flares will still appear to help players identify goals, enemies and more.
  • Tight-cropped stealth angles when peering around corners
  • The classic Codec interfrace appears to have been wholly replaced by Snake’s new earpiece, freeing up the designers to provide narrative exposition during gameplay, rather than though incessant cutscenes.
  • Vehicles can be piloted from both 1st & 3rd person perspectives
  • Powerful current-gen graphics, near-next gen lighting, textures and animation courtesy of Kojima productions new mo-capping suite

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