I am a huge fan of the Gears of War series, but you can ask anyone who knows me, I am really bad at it — probably one of the worst on Earth. Then along came the Gears of War 4 Beta and, for some odd reason, my brain just clicked with the game. I can now proudly say that I am doing great in Gears of War’s multiplayer online.
The Multiplayer Closed Beta featured two gameplay modes; Team Deathmatch and an all new mode called Dodgeball.
Like all other team deathmatch modes, all you have to do is try and eliminate your opponents before they can eliminate you. But the game does add a twist, as all members of a team shares 15 respawns. You really have to work as a team in order to stay alive and kicking alive. Dodgeball is a mode I found very interesting. You start the round with no respawns, so this means that the first team to eliminate the other wins. You can bring back a killed teammate by killing an enemy and staying alive for five seconds. The staying alive for five seconds was bit of a challenge for me and added some really tense moments to the matches.
There are three maps featured in the Beta; Harbor, Dam, and Foundation.
All three maps were included both game modes. The maps are really well created as they supply you with lots of cover, but are still open enough for a smart player to flank and eliminate their opponents. The map I found the most challenging was Dam. I kept finding myself in bad spots and getting trapped. Each map has some weapons to be picked up at different points on the map, like the Boomshot and Longshot Sniper Rifle.
Gears of War 4 Beta introduced a new weapon which I found to be a game changer, in my opinion, called the Dropshot.
Seeing that Gears of War is a cover based shooter, sometimes you need something to clear out some of your opponents using the pesky cover. This is where the Dropshot comes in handy. You shoot an Aerial mine that floats in the air while you are holding down the trigger. Once released it will drop violently, drill for a second or so and then just explode. I have been killed by this weapon more times on the map Dam, than any other weapon. So there is always a mad rush to get to this weapon first, especially at the beginning of a round.
The Ranking system is interesting; you start off by playing a set number of placement matches in a given playlist in order to be placed in a ranked league. From here you can progress and level up until you moved up to the next rank. At the time of writing this, I am a Silver Rank Tier 2 player.
The beta also gave us a taste of the bounty system. Each player can equip a challenge during a match, which when completed, rewards the player with extra experience points to increase their ranks. Most of these challenges require you to obtain a certain number of kills per match or earn a certain score. This system is very similar to what you will see in Halo 5, but you won’t lose your bounty if you fail in your attempt.
I think coalition is really doing their utmost to make sure we get one amazing experience in Gears of War 4.
I think they are doing something right, seeing that I “the world’s worst Gears of War Player” am enjoying the multiplayer side of the game which has never happened before. Even when I am failing badly, I still found myself having fun. There is also a reward for reaching Level 20 in the beta. You will receive the Beta exclusive ‘Vintage Kait’ character model, an emblem, a special Vintage Kait bounty, plus the Vintage weapon skin for the Lancer and Snub Pistol. All this will be usable in the full version of the game.
The Gears of War 4 Open beta begins for all Xbox One players on April 25th.
Here is a look at some of the gameplay: