Gameplay: 8 / 10
Graphics: 9 / 10
Replay Value: 10 / 10
Sound and Music: 7 / 10
Step aside COD style online shooters, a new genre has risen to the throne to claim dominance through sheer proliferation of games ripping each other off. I’m speaking of course about the MOBA genre; popularized by DOTA and taken very much into the mainstream by League of Legends. Hitting that perfect point between “pick up and play” ability and long term addiction as you attempt to master it, it seems like everyone and their grandmothers have released a MOBA, or plan to, and DC comics is no different, throwing its considerable weight behind one featuring all their most beloved comic characters.
The amount of MOBAS out there and the way they largely all play the same way makes it challenging to bring a new one into the open and hope that it succeeds. For those who don’t know, games are divided into two teams of 5 players, each controlling a different hero. They attempt to gain ground in incremental stages towards an enemy base, which they hope to destroy. They are thwarted by enemy controlled heroes and powerful turrets that must be worn down slowly. They are aided by their own team and by small, computer controlled minions that spawn at a fixed rate. Heroes get more powerful by gaining levels and also by using money they earn to purchase weapons and equipment. And each match it starts all over again.
From now on, I will largely be assuming that I’m talking to people who know how MOBAs work. What you want to know is why Infinite Crisis might be worth trying out. Firstly, DC has been very clever; rather than just putting Superman and Batman in once and calling it a day; the name gives away their plan. Each alternate universe version of each character could potentially be used, from their vast history of comics over many decades. This keeps potential characters vast but also known and can give great expectation behind new releases. At the moment, there are only about 15 characters out, so countering is a bit easier, but these provide a good spread and allow for a nice dynamic between teams.
IC is very user friendly and very welcoming to new players, which is unusual in this genre; guides about what to do next pop up each time an action needs to be taken, and these can be easily ignored if the player is already experienced, but for those starting out it can be a massive boon. There’s also not yet an established meta-game in play, meaning that you will see a lot more strategies now in play than you will later on when everyone settles into the same boring roles over and over.
The biggest differences IC has with its gameplay is probably in regards to the levels, which are varied (already a big change) and offer variations on the simple three lane attack if you so wish. The jungle is also expanded, and various events happen in there on a timer that the player can interact with for bonuses or help for their team. The environment can also be damaged by the player in this area for certain effects.
Infinite Crisis maybe doesn’t break the mold completely, but that’s also good, the formula does work after all. It delivers a pretty polished, smooth and fun experience in this genre. I suspect your enjoyment of it will go up directly in proportion to how much you like DC comics, but if you are a fan, this is a dream come true.
Infinite Crisis is in Open Beta at time of writing.