Yesterday, 13 September 2015, marked the 30th anniversary of the release of Nintendo’s Super Mario Bros. in Japan. While Mario appeared two years earlier in the Mario Bros. game, the more popular Super Mario Bros. marked the revival of the gaming industry, most importantly in the States, after the crash of the industry in the form of other gaming consoles in the likes of the Atari.
Mario, along with other characters from the Super Mario Bros. universe, has seen the franchise spawn numerous sequels in the form of 3D Mario and Mario Kart Racing, not to mention the toys, cartoons, and even a failed big screen release of the Super Mario Bros. movie (if we can call it that). To celebrate 30 years of the franchise, Nintendo recently released the, much anticipated, DIY version in the form of Super Mario Maker. The game allows players to create their own Mario stages using tools and backdrops from the many different titles gone before it.
The creators of the original game, Shigeru Miyamoto and Gunpei Yokoi, went through a long process of designing the game, with many iterations before the final product was shipped. While we’re glad they moved on from earlier versions and names of the characters (Mario was originally a carpenter known as Jumpman), the final product remains in the memory of all those who grew up playing games in the later 80s and early 90s. Watch below as Miyamoto and Takashi Tezuka, who also worked on the Mario project, discuss the development process from back in the day, and how you’re now able to do the same, although a lot easier using modern game tools, in Super Mario Maker.